Clockturne Post Mortem I: Introduction

Posted on June 19, 2012

The last few months have been, I’m quite sure, the busiest of my life. This is chiefly because of a crazy project that came to be known as Clockturne. I had the great privilege of making a game with a very talented team that included two other Georgia Tech students (Aaron Sumsky and Aaron Yip), eight graduate [...]

GDC 2012

Posted on March 14, 2012

I was blessed to be able to go to the Game Developer’s Conference (GDC) in San Francisco last week! Though perhaps not quite what I expected, the trip and the conference were both excellent experiences. I’ll write up some more detailed, targeted thoughts later. First, an overview. Who? Game developers all over the country ranging [...]

Command Line

Posted on March 5, 2011

As any College of Computing student at Georgia Tech will know, we are really brainwashed into loving Java. I love Java. That said, we are also somewhat brainwashed into using the Eclipse IDE (Integrated Development Environment… think Photoshop but for programming) to develop Java. That’s all well and good, but last week my Eclipse installation [...]

Global Game Jam 2011

Posted on January 31, 2011

This past weekend I did something I’m not particularly prone to do. Instead of taking it easy and enjoying time with my wife and family I participated in Global Game Jam 2011 at SPSU, conveniently just minutes away from home. This meant gathering with artists, designers, and a lot of programmers to take a theme [...]

Snow Bummer

Posted on January 12, 2011

I’m really looking forward to this semester at Tech. Unfortunately, we’re already out three school days due to snow/rain/ice here in the south. Most people seem happy to blame southern drivers for being terrible, which is true, but they also forget that it just doesn’t make sense for governments here to spend money on heavy [...]