Clockturne Post Mortem I: Introduction

Posted on June 19, 2012

The last few months have been, I’m quite sure, the busiest of my life. This is chiefly because of a crazy project that came to be known as Clockturne. I had the great privilege of making a game with a very talented team that included two other Georgia Tech students (Aaron Sumsky and Aaron Yip), eight graduate [...]


Posted on January 13, 2012

Ah hah, another interaction design project! At the end of the year the class was split into new groups to build a game. Over the course of the next six weeks we developed an idea, built paper prototypes, built a series of digital prototypes, and presented it to the class. The final prototype (not a [...]

DISCOVERY: A Point-and-Click Interactive Narrative

Posted on November 2, 2011

I’ve added a new project to the site: DISCOVERY! This was a team project for my Interaction Design class. Our goal was to build an interactive narrative that facilitated the use of multiple characters/perspectives to drive a story. What we ended up with is, according to our testing, an enjoyable mashup between an interactive narrative [...]

Vacation! Time to write!

Posted on May 8, 2011

Here I am, sitting on my family’s couch watching the Braves and being generally unproductive. That’s fine, really; it’s ok to not be making something happen at every waking moment. Strangely, it’s not doing it for me right now. I have nothing keeping me from working on the personal projects I’ve been poking a stick [...]

Programming Sync

Posted on

Throughout Game Design as a Cultural Practice I have been confronted by new ideas and ways of thinking about games that have subsequently manifested themselves in my semester project: Sync. As a programmer I found that many initial design decisions fell on me while building the first prototypes and, later, while adding features and tools. In [...]